Entertainment careers after high school: how to get ahead in high school

The entertainment industry is hiring for hybrid skills, both technical and interpersonal, which are not solely acquired in post-secondary schools. High school represents an underutilized window to build an operational profile even before Parcoursup.

Technical skills to secure before post-secondary in entertainment

Most bachelor’s degrees in audiovisual production, game art, or event communication assume a minimum mastery of tools that the school curriculum does not cover. A high school student entering their first year without having used editing software, a DAW, or a game engine loses several months catching up with peers from informal backgrounds.

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We recommend targeting three skill blocks starting in the second year:

  • Audiovisual production and editing: DaVinci Resolve (free) or Premiere Pro through educational licenses. Editing a short film from start to finish, from rushes to color grading, teaches more than any theoretical course on visual storytelling.
  • Sound design and assisted music: Reaper or Ableton Lite help understand the workflow of sound post-production, a sought-after skill in both cinema and live performance as well as video games.
  • Content creation and community management: managing an editorialized account (not a personal account) on a video platform forces one to integrate algorithm logic, editorial calendar, and analytics, which is the daily life of a social media assistant in entertainment.

These skills do not replace structured training. They allow one to present a concrete portfolio in admission interviews, which makes a difference in selective schools in Paris as well as in the regions.

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To anticipate one’s orientation towards careers in entertainment, working on these technical blocks as early as high school remains the most direct lever.

High school specialties and options to combine for an entertainment application

Teenager using a professional camera in a school video studio to train for careers in cinema

The choice of specialties in the first and final years conditions access to certain post-secondary programs, but not in the way most guidance counselors describe. The Arts specialty is neither mandatory nor sufficient to aim for a bachelor’s in production, management, or cultural communication.

An audiovisual production profile benefits more from combining Digital and Computer Science (NSI) with a literary specialty (HLP or LLCER) than from taking Arts + a classic scientific subject. NSI provides the algorithmic logic and digital culture expected in post-production pipelines. HLP or LLCER provide the narrative analysis skills and writing mastery useful in artistic direction or project development.

For profiles oriented towards live performance, the S2TMD baccalaureate remains the most structured path. S2TMD graduates prepare simultaneously for a DNEM, DNED, or DNET in a regional or departmental conservatory, giving them a dual academic and practical grounding. Access to national higher conservatories (CNSMD of Paris and Lyon) then requires passing a highly selective exam.

Regardless of the combination chosen, the optional cinema-audiovisual or theater option remains a strong signal on the Parcoursup application. It does not affect the overall average but appears in the Avenir sheet reviewed by admission juries.

Professional certifications accessible right after high school

The landscape of entertainment training is evolving rapidly. A DEUST “Basic Training for Theater Professions” is now registered with the RNCP, featuring certifying pathways and a substantial volume of professional situational training. This level 5 diploma targets quick initial insertion into live performance: acting, directing, management, production, theater training.

This certification changes the game for high school students who want to work in entertainment without going through a long cycle. Until recently, short professionalizing training courses in live performance were rare and poorly understood in the job market. A diploma registered with the RNCP offers recognition that private certificates do not provide.

In the audiovisual and video game sectors, three-year bachelor’s degrees (content creation, game art, film directing) remain the norm in specialized schools. We observe that profiles admitted with a solid portfolio and documented associative experience more often secure internships starting in their second year, significantly accelerating their insertion.

Group of high school students recording a podcast in a modern school library to explore careers in entertainment

Building a professional entertainment network from high school

The network is built before the first application, not after the diploma. In entertainment, co-optation weighs as much as the CV. A high school student attending professional fairs (Animation Film Festival, Paris Games Week for professionals, regional live performance festivals) accumulates contacts that their future classmates will not have.

Three concrete actions yield measurable results before the baccalaureate:

  • Volunteering at festivals or performance venues. Cultural organizations in France struggle to recruit technical volunteers (lighting management, artist reception, recording). Offering to help as early as 16 opens doors and generates actionable recommendations on Parcoursup.
  • Participating in creation competitions (short films, game jams, dramatic writing contests). The juries of these competitions often include active professionals who spot promising profiles.
  • Actively following industry professionals on LinkedIn and contributing to job-related discussions. A relevant comment on a production director’s post holds more value than a cold CV sent out.

The law of June 25, 2026, regarding the fight against social and tax fraud now requires training organizations to publish their success rates. This new framework allows high school students and their families to compare entertainment schools based on verifiable data, not just on promotional brochures.

The ideal campus does not exist in itself. What makes the difference is arriving post-secondary with documented technical skills, an embryonic network, and a clear understanding of recognized certifications. High school is not a waiting room before “real” training: it is the ground where the advantage is played out.

Entertainment careers after high school: how to get ahead in high school